UI Engineer · Frontend · Construction Technology

Brandon Herford

I build production frontend for enterprise construction platforms — currently at Geo-Instruments, where live geotechnical data meets the people who need it on site.

Before engineering I trained as an artist — BFA, Art & Technology, School of the Art Institute of Chicago — and came to software through networked objects, physical computing, and interactive systems. Design thinking and technical execution have shared equal footing from the start.

Open to design engineer and senior frontend roles — construction tech and data-heavy products.

Giving a talk on interactive work.

Case study — Apollo data visualization

Geo-Instruments · 2024 – present · UI development, data visualization

Apollo — Geo-Instruments' real-time monitoring application. Live monitoring points rendered over an active construction site.

Geotechnical monitoring produces constant streams of readings from instruments embedded in active construction sites. The data only matters if project teams can see movement — literally — as it happens.

I build the interfaces that make that possible: rendering live monitoring points over site imagery and plan views, shaping the component architecture behind them, and making dense sensor data legible at a glance.

Selected work, 2015 – present

AI-assisted MasterFormat task classification — command-line tool.
Mobile mockup for a construction project management application.
On site — where the interfaces get used.

For the past decade

I've worked across the full intersection — agency-era UI/UX and brand work for national clients, through to production frontend engineering on platforms serving hundreds of active construction projects.

I bring a designer's eye to component architecture and data visualization, and an engineer's rigor to design systems and interface decisions.

From the studio

Monotype print on yellow paper — Tap Tapping Monotype print on yellow paper — You Are Here Monotype print on yellow paper — Climbed Up Monotype print on yellow paper — It's Far Now
Monotype series, ongoing. The sketchbook never closed — drawing and printmaking still feed the interface work.